Harnessing Human Computation Cycles for the FPGA Placement Problem
نویسندگان
چکیده
Harnessing human computation is an approach to find problem solutions. In this paper, we investigate harnessing this human computation for a Field Programmable Gate Array (FPGA) placement problem. We create a game called Plummings. In this game, a player attempts to reduce the critical path of a digital design mapped to an FPGA by swapping clusters on the array, but the problem details are abstracted away, and instead, the game simply presents a challenging problem where paths must be minimised to save the game characters the Plummings. Once players have played a level, the placement is can be evaluated in VPR. Our results show that 4 human players over a set of 5 benchmarks can create placement solutions with comparable critical paths compared to VPR’s solutions. This is not always the case, and we suggest some reasons and further approaches to improving our results.
منابع مشابه
New Ant Colony Algorithm Method based on Mutation for FPGA Placement Problem
Many real world problems can be modelled as an optimization problem. Evolutionary algorithms are used to solve these problems. Ant colony algorithm is a class of evolutionary algorithms that have been inspired of some specific ants looking for food in the nature. These ants leave trail pheromone on the ground to mark good ways that can be followed by other members of the group. Ant colony optim...
متن کاملDiscrete Multi Objective Particle Swarm Optimization Algorithm for FPGA Placement (RESEARCH NOTE)
Placement process is one of the vital stages in physical design. In this stage, modules and elements of circuit are placed in distinct locations according to optimization basis. So that, each placement process tries to influence on one or more optimization factor. In the other hand, it can be told unequivocally that FPGA is one of the most important and applicable devices in our electronic worl...
متن کاملResearch Directions for Pushing Harnessing Human Computation to Mainstream Video Games
In this paper, we propose a research direction that will allow the harnessing of human computation to be included in mainstream video games. Human computing resources are vastly different and superior in some cases compared to traditional computing machines. Previous findings in this domain showed that humans playing FoldIt, a protein folding video game, created new solutions to the problem tha...
متن کاملA new metaheuristic genetic-based placement algorithm for 2D strip packing
Given a container of fixed width, infinite height and a set of rectangular block, the 2D-strip packing problem consists of orthogonally placing all the rectangles such that the height is minimized. The position is subject to confinement of no overlapping of blocks. The problem is a complex NP-hard combinatorial optimization, thus a heuristic based on genetic algorithm is proposed to solve it. I...
متن کاملEfficient implementation of low time complexity and pipelined bit-parallel polynomial basis multiplier over binary finite fields
This paper presents two efficient implementations of fast and pipelined bit-parallel polynomial basis multipliers over GF (2m) by irreducible pentanomials and trinomials. The architecture of the first multiplier is based on a parallel and independent computation of powers of the polynomial variable. In the second structure only even powers of the polynomial variable are used. The par...
متن کامل